Petrol posted:but in all seriousness it IS a limitation by its very nature to focus on doing only one thing well to please one audience.
i don't think that's really true, as long as it manages to fulfil this enough to justify its existence. in many ways i think unity of purpose is the opposite of a limitation in that it actually allows creative intention to be meaningfully fulfilled in some way, as opposed to what i think is the far more limiting design philosophy of most triple-A games which try to do a million different things for a million different audiences in the shallowest and least engaging ways possible.
blinkandwheeze posted:most triple-A games which try to do a million different things for a million different audiences in the shallowest and least engaging ways possible.
yeah... been thinking about the business where one big-money open-world FPS puts in a roller rink, and roller rinks become a feature of the genre for the next two years until some AAA series replaces theirs with a slightly smaller roller rink where you shoot people and gets A+ reviews for getting back to basics
lo posted:it just sounds like it's not a game made for you. like i don't really enjoy bullet hell shump games but im not going to say that devs that make them should put in a difficulty where there aren't actually that many bullets on the screen.
the next big thing in those though is infinite lives modes, the konami code approach but it's just a flag in the menu
i think if a design limitation means anything, it's a constraint of some aspect of the design presenting an obstacle to the realisation of its intentions. which can be valuable creatively as well, but i don't think it applies to something like the soulsborne games where design is extremely considered and intentional in coherence with their scope
i did say most triple-A games, obviously there are exceptions, i'm sure my fellow posters know what i'm talking about. but in particular fromsoft's current scale is basically a fluke owing to the chance international success of ds1, they're not a typical example at that level of industry
i don't know what "overshadowed" would mean in this context. it becomes more significant as a touchstone the more developers draw their cues from it, not the opposite
In any case i don't know anything about it but i am sure a Star Wars licensed game by EA is really bad actually and i'm not going to do anything to change this instinctual judgement. Thank you
blinkandwheeze posted:In any case i don't know anything about it but i am sure a Star Wars licensed game by EA is really bad actually and i'm not going to do anything to change this instinctual judgement. Thank you
it's funny and cool that video games is the one subject that makes even the smartest among you develop a terminal case of gbs
Petrol posted:not at all. but in all seriousness it IS a limitation by its very nature to focus on doing only one thing well to please one audience. and i'm not saying jedi fallen order is better than dark souls, but it is a wonderful proof of concept that you can take a lot of the design elements of souls, combine them with other elements, and offer balanced and fair combat at varying difficulties ranging from 'story mode' easy to souls-esque hard, and do all this in a satisfying way. and i think over the course of this decade we're going to see other games make the most of these possibilities in ways that eventually overshadow the souls games for all but a core of devoted players, because they offer so little, relatively speaking.
i wont play one minute of the garbage star wars game to find out, but i guarantee you hard mode sucks if anything like an easy mode exists
kamelred posted:like it or not we live a world which is subject to natural law, and one of those laws is that if you have scalable difficulty settings, your game sucks
Ah yes well balanced scalable difficulty is impossible just as G-d intended, the Natural Law,
kamelred posted:like it or not we live a world which is subject to natural law, and one of those laws is that if you have scalable difficulty settings, your game sucks
the thomas aquinas of video games
ialdabaoth posted:there are scalable difficulty levels in tetris. case closed
not exactly. the levels become more difficult as you progress, and you have the option to skip ahead to later in the story line. but the rules of the game stay the same for everyone, and all players eventually face the hardest difficulties if they want the good ending.
tears posted:kamelred posted:
like it or not we live a world which is subject to natural law, and one of those laws is that if you have scalable difficulty settings, your game sucks
the thomas aquinas of video games
he spoke of the mythical difficulty on a scale, and soon we will be its players
is this a useful datum, are we close to solving this puzzle
lo posted:it just sounds like it's not a game made for you. like i don't really enjoy bullet hell shump games but im not going to say that devs that make them should put in a difficulty where there aren't actually that many bullets on the screen.
im of the mind that dark souls is basically perfect but tihs example isn't taht great since virtually all of those shmups do contain an easy difficulty with less bullets on the screen as well as other adjustments. for cowards of course
chickeon posted:lo posted:
it just sounds like it's not a game made for you. like i don't really enjoy bullet hell shump games but im not going to say that devs that make them should put in a difficulty where there aren't actually that many bullets on the screen.
im of the mind that dark souls is basically perfect but tihs example isn't taht great since virtually all of those shmups do contain an easy difficulty with less bullets on the screen as well as other adjustments. for cowards of course
i actually didn't know that about a lot of them but as i said, im not a shump guy. i think you get what i meant though
- control
- metal wolf chaos xd
- wattam
- cyberpunk 2077
- fight crab
- a mario game to be determined at a later date (nsmb wii u dx, or 3d world dx if they do that this year)
kamelred posted:no one told me the site was back up but i also wanted to point out that the argument form "i dont live in my moms basement, so i need a different kind of game" is a proud tradition in videogame advertising. im sure that its appearance petrols post is just a coincidence but one must beware the alien, mutant, heretic, etc.
indeed i was unaware of that. i am not across the history of videogame advertising, because i do not live in the basement