— Nathan Grayson (@Vahn16) August 14, 2020
One more warzone the US army will eventually retreat from after underestimating their enemy.
— Jables Supreme (@Zombie_Noir) August 14, 2020
cars posted:
- don't get any game out of 10 that is under 10 lines
- get a game above 100 lines
- get a game above 140 lines and show off the other colour schemes
- get a game above 230 lines and show off the 'kill screen' (i have never done this)
- average 100 lines in 10 games
if i get that last goal the videos will be like 50 minutes so i guess at that point i'd stop and think about some other challenge ha
Synergy posted:
88888 posted:just flipped a switch
sounds like you just fucked up
this month's games:
15, 21, 23, 56, 8, 6, 34, 10, 10, 17 - average of 20
verdict: i have not improved.
best game is at 3:19 if u want to watch
Just found out there's a mobile game called 'Bolsonaro - O Agente 17'. You are in control of Bolsonaro himself, and the goal of the game is to shoot as many pro-Lula guys as possible. pic.twitter.com/pXxLuxxCn4
— Florian's Ghost 🥁 (@AOCIsMyWaifu) August 20, 2020
Edited by Chthonic_Goat_666 ()
Edited by Chthonic_Goat_666 ()
46, 14, 81, 64, 6, 31, 12, 112, 25, 12
for an average of 40.3
- don't get any game out of 10 that is under 10 lines
- get a game above 100 lines- get a game above 140 lines and show off the other colour schemes
- get a game above 230 lines and show off the 'kill screen' (i have never done this)
- average 100 lines in 10 games
c_man posted:Is there anyone who is good to watch play the new feudalism simulator? I dont want to learn how to operate the feudalism simulator myself.
If you played the old one then you already know how to play the new one. They actually made it very intuitive unlike all of their other games and I figured out how to play competently within an hour.
E: I also started with a backwater county where not much happens so I wouldn’t have to juggle 10 things immediately
anyway, the other day i came across my old project files & notes. I had gotten pretty far generating assets and whatnot (i had stalled out a bit on bump-maps), but then i looked over some of my scene outlines and remembered a realization I'd had. it's something that really bugs me about dialogue in elder scrolls games, and about bethesda's oeuvre in general, that only became obvious to me when it became a fetter
consider for a moment how rare it is in TES games that a conversation ever involves more than exactly two participants, with or without your participation (but most especially with). it's not even clear to me that there's a way to set up a conversation with more than one other person in the engine — i.e., to have a third character interject in a discussion you're having
you can have tenuous and very strictly coded "conversation" type scenes between multiple NPCs where you're either frozen or free to run about, but you're essentially not involved in the proceedings until one participant calls upon you directly; otherwise (and even then), it's always a claustrophobic one-on-one. it creates a weird, narcissistic kind of space for the player, where if you're not the center of focus then you may as well be off flipping over buckets or whatever. otherwise you've got Social Interaction Blinders on to fix you on exactly one entity at a time. you've got to fully finish your discussion with A before you can interact with B, atomized and hermetically isolated — a burlap-sack demiplane of discourse to which you can only invite one guest at a time. i never noticed how much i don't like this until i was actually trying to write dialogue in the style of a play
it's probably more an "ease of design" thing than a "use this to draw broad conclusions about Bethesda designers' views on human sociality" thing. but i still do