#401

cars posted:

probably the best story about the Wachowskis and The Matrix is when they said they wanted to give the agents Desert Eagles, and their hired gun nerd threw a tantrum and whined that deagles were "wanker" pistols, and the Wachowskis laughed at him and said Yeah we're definitely giving them that specific gun then.


in the 1999 film, the character of Switch was originally intended to be male in the real world and female in the matrix, but the idea apparently caused warner bros great anguish and foot-stomping, so the role was cut down to just a cis woman who has like two lines and then dies

all the stuff about that vis-a-vis the wachowskis' personal lives aside, it's interesting to me because by now "person exploring their gender identity by presenting a different way online" has become such a commonplace that if they were to resurface and spotlight that concept in 4, it would be almost trite

#402
yeah the trailer for Matrix 4 is like 50% a blatant mega-troll in a way only it could be. like it cuts from someone choosing the red pill right to “Directed by Lana Wachowski” lol
#403
Oh wow matrix online, someone who was doing worse than star wars galaxies.
#404
i think of this a lot

#405
I will soon play the game Advanced Dungeons and Dragons again with a poster from here. The state of the forums is strong.
#406

cars posted:

yeah the trailer for Matrix 4 is like 50% a blatant mega-troll in a way only it could be. like it cuts from someone choosing the red pill right to “Directed by Lana Wachowski” lol



i hope that's the case because it felt more like a "hey everyone, remember pills and streaming binary and wacky stuff?!" cash grab. kind of like with fallout and the vault boy/war never changes bit that gets trotted out every time

#407
I do not understand the use of the word "hope" to describe the upcoming 4th movie in a series that ended 18 years ago having a trailer that is 50% a mega-troll over the online slang it accidentally created
#408
~leaning my face against my hand & looking out at the autumn leaves~ Gee i'm so sick of cynical cash grabs, I hope the new Superman movie trailer has a part where he tells someone to NOT watch him superman that ho.
#409
I am playing The Yakuza O about the business miracle of the 1980s and the success of trickle down economics

#410
started doing a nwn playthrough as a druid and i've never felt more useless
#411
Cool guys don't look at explosions
#412

招瑤 posted:

started doing a nwn playthrough as a druid and i've never felt more useless


original campaign?

#413
yup.. maybe act 2 will be my time to shine
#414
on the one hand: 3/4 BAB full caster. on the other hand: the game is bad
#415
well shit

at least until i get some levels im just a bad fighter with some cantripes who can helpfully turn into a badger
#416
#417

damoj posted:


I love famous Communist Leader Bernie Sanders

#418

zhaoyao posted:

well shit

at least until i get some levels im just a bad fighter with some cantripes who can helpfully turn into a badger


how did it go? did you enjoy collecting 4 items from each of the 4 compass points in every chapter and rolling on loot tables?

#419

tears posted:

how did it go? did you enjoy collecting 4 items from each of the 4 compass points in every chapter and rolling on loot tables?


just because its a bad game doesn't mean i don't have nostalgic baggage from 20 years ago tied up in it

#420
play shadows of undrentide, everyone says its better, which probably means its worse, but it would be good if you could take a look so we can update the rhizzone gaming wiki with a definitive answer for the lurkers, the lack of clarity is making me nervous :sweat_drop:
#421
it's a nice thought that they made any of your actions actually effect your lawful/chaotic alignment unlike in the main campaign. it would be nicer if it had been thoughtfully implemented. deekin is jar jar binks? whole thing seems rushed & ought to have been dragged out w at least 2x as much grinding on 8xp opponents
#422
good points, halving the XP rewards and expanding chapter 1 to be about collecting 8 escaped pokemon would have made for a better introduction to the world of video games
#423
the setting is cooler than the sword coast anyway. flying city beats magically warm enough to be habitable city any day of the week
#424
ihouldnt really be shilling video games but have u played the new Pathfinder one?
#425
na what's up w it
#426
its trash
#427
Bought a new computer for the first time in 8 years. Having hella fun playing Total War: Warhammer 2 and Battletech on my time off. Also gonna finally play Celeste and Hollow Knight.
#428
been playing inscryption. fun little deck builder with horror and puzzle elements.
#429
#430

JohnBeige posted:

Bought a new computer for the first time in 8 years. Having hella fun playing Total War: Warhammer 2 and Battletech on my time off. Also gonna finally play Celeste and Hollow Knight.



goddam this post was bugging the hell out of me today because this band Celeste came up in my playlist at random and i knew i had just heard about them. or so i thought. anywho, i don't know what celeste the video game is but celeste the french experimental metal band is p good.




#431
Celeste is a gender platformer and is also good
#432
i watched some of the tetris world championship and noticed how the newer 'tetris effect' integration of capitalist mechanics significantly alters the game. the focus on efficiency and struggle against human limits, machines and accelerating entropy of the universe is replaced with offensive tactics focused on sending 'garbage' to your opponent's screen through relentless tetrises and t-spins, offshoring the waste generated from highscoring moves.
#433

Gssh posted:

offensive tactics focused on sending 'garbage' to your opponent's screen through relentless tetrises and t-spins, offshoring the waste generated from highscoring moves.


the 'offensive tactics' are not new. they were introduced almost thirty years ago in the arcade version of puyo puyo. after a couple of years of copying and refining, the most popular aracde battle puzzler game appeared as tokimeki memorial spinoff taisen puzzle dama. what is new in the present era is scaling it up from two player to multiplayer battle royale versions like tetris 99, pac man 99 and super mario bros 35

#434
arguably in the arcade version of puyo puyo. after a couple of years of copying and refining, the most popular aracde battle puzzler game appeared as tokimeki memorial spinoff taisen puzzle dama. is also capitalist. but who's to say
#435
arguably the best battle puzzler game ever is super puzzle fighter ii turbo
#436

JohnBeige posted:

Total War: War


#437
it is time to play Final Fantasy X-2 again
#438

cars posted:


#439
do you like trains? do you like killing trotskyists? boy, has paradox interactive got the product for you

#440
So I got my question half-answered about why the bar for "good" video game writing, specifically that, is so much worse than "good" writing in other media.

Someone pointed me in the right direction and I learned more about how stories for video games are written in nearly every contemporary case that isn't a solo project. The head of the development team writes the story as a vague outline, maybe just something they ramble off the top of their head on Zoom so their team leads can turn it into a framework for the game. In rare cases this is a known auteur but otherwise, it's written at the usual level of talent that a software development project director has for crafting a compelling narrative, and the goal is to make whatever elements are considered hot right now in AAA games happen in this game, whether or not any of what's decided for this game fits together at all. That is also a moving target, and since it's the most important target for the game to hit according to every current development philosophy, contempt for the story is baked into inventing it.

The various assets, sequences, quests, maps, etc. for the game are then acquired or developed with the outline as a guide, though it's often ignored or rapidly changed during development so different parts of the game no longer fit together. It's considered poor form in today's industry either 1) to develop a AAA game without a melodramatic plot, OR 2) to use the plot to inform what's going into the game. The standard is to switch the plot up as needed to match the assemblage of marketable copies of parts of other recent games that keep getting kludged into the one that's being made.

Then, the "head writer" and/or "writing team" are brought into the project, often at a point when the game is nearly finished, to try their best to translate all the jumbled mess of stuff that happens in the "plot"—the project director's vague and constantly metamorphosing ideas of the narrative paths of characters that have already been inserted into wall-climbing and gunfights and climactic duels with each other—into a story that makes something resembling sense, through writing dialogue-heavy cut scenes, characters saying exactly what they're doing to themselves to inform the player (with the writer maybe trying to sneak in their motivation for it), written or audio logs that interrupt the game to deliver backstory, etc. Contemporary development tools greatly aid the processing of voice lines recorded later into robotic movements of each character's face in the middle of whatever action sequence, as we all know and love.

More or less, no one is tasked with writing the story of a video game anymore, and no wants to be. The writers' jobs are to make semi-coherent the narrative nonsense of the game, a bunch of pieces strung together from an endlessly shifting idea of what the story should be and what the "gameplay" should include, dictated over the phone to the development team daily by their bosses. But a script in imitation of a big-budget action movie is considered mandatory for most such projects, and it has to be elaborate to get people talking about it and arguing over it around release time to build hype, and a huge amount of the game's run time has to be devoted to telling it. It's like making a superhero movie, I suppose. You can't wait around until the script is finished to start animating Superman punching Batman, or it'll never get done.

The net result is that there is just not a standard for a "good" story in a video game project of any size anymore. It's impossible to write one. It's a myth lost to time.

The half that this doesn't answer for me is how the overeducated cultural-critique class writing video game reviews has been trained to ignore how much the "good" stories suck compared to "good" writing in other media. Payola is part of it given the struggling fortunes of all "news" sites nowadays and the full knowledge of writers that their editors have no power anymore, but there's also an existing market for denouncing everything and anything, which doesn't seem to be happening here even though it's deserved. Video game rants are all bourgeois party politics today, pretty much. Republican vs. Democrat, spiced up with buzzwords about this or that feature that "everybody" likes or hates in the current moment.

I don't know. Maybe it comes down to how, for every marketable rage-machine of a "critic" on YouTube ranting about a TV show, the world now contains hundreds of "professional" reviews of the show that are just a breathless or tepid summary at length of the events of each episode, a reciting of the text that makes no sense if you aren't already familiar with the characters and is designed simply to acknowledge and affirm that the reader has watched the show. Imagine trying that for a AAA video game story, chapter by chapter. You'd have to go full lorem ipsum by halfway through the second article. It's a lot smarter to just get some people together, turn on a microphone and say nothing at all for hours and hours and hours.

If there's nothing to summarize in that braindead backpatting written-summary-as-review-series way when it comes to the "best" video game stories today, if there's even less there than there would be for a mediocre TV show by dint of the pseudo-writing process, maybe there's no foundation for talking about them at all in the current economy of "reviews" and "critics", however that breaks down on the back end. Yet video game stories apparently exist almost solely to get people talking about the game, and discussion of the story often fills 50% or more of the text of reviews. I don't know. TBD.