#1
(cross posting from SA)

http://oppressive.games/power



POWER is a free politics webgame (I'm not the dev). It's still in development but it's got enough features and players to be moderately entertaining. Everything below is a synopsis of the game as it stands on January 1st, 2017 (happy new year everyone) and it could well change.



The player signs up as a prospective politician running for office in contemporary America. At the moment there are no NPC characters etc and I don't think any will be added - the dev's stated goal is for everyone, from the Presidency to his cabinet to lobbyists and CEOs, to be played by human players. Currently Senators and Governors are the only offices available for election.



The player has a number of attributes to differentiate him: ideological positions on the social and economic axes, cash (fundraised by the politician or embezzled from the party's treasury), state influence (built up by TV ad campaigns and public rallies; the player will lose all influence if he leaves his state for another), national influence (gradually built up over time by having high state influence or an elected office), and the eponymous POWER.

POWER is how effective the character is at playing politics, with more acquired from being in an elected office, and from being a member of a strong party. It is gained every server tick (currently every hour). You spend it on character actions like running attack ads on rivals, joining a party, creating a new party, boosting state influence and raising cash.

Parties are the political machines players join to combine their strength and organise. Right now most party politicking goes on in Discord servers rather than over the game's internal messaging system (the Demonrats post at https://discord.gg/cW5xYcp the Rethuglicants at https://discord.gg/KkA4H9V and the general POWER Discord is at https://discord.gg/jgx3DyB )



Parties have an attribute called Institutional Strength. This represents how well the party is entrenched in American politics. New parties start at zero, and gain more by having more national popularity - the Institutional Strength moves towards their current popularity every tick. National popularity is based on the local popularity of all the party members, pitted against everyone who isn't in that party (the total of the party popularities are not gonna be 100% because there are also independents). Institutional Strength is the mechanism which is intended to enforce the 2 party system - new parties will have no strength and therefore their members will have to rely on the basic 3 POWER trickle, whereas their rivals in the major parties get 1 bonus POWER for every 10% of strength (rounded, so a new party that reaches 5% popularity will eventually get a bonus 1 POWER every tick, once their institutional strength builds up to that).



Elections take place every 4 days, with some constituencies being staggered slightly (so that Senators are not all elected on the same day). Candidates running in their state's races compete for a share of the electorate's vote. They are more successful with different demographics depending upon their ideological positions: rich people tend to be further right, minority groups tend to be further left, and some states are skewed left or right. Candidates who are extremists with low influence in their state are obviously less successful when competing against influential centrists.

Elected Senators can propose and vote on pieces of legislation. These are a combination of hard mechanics and roleplaying - some players like to produce fluff text alongside legislation with little effect.

According to the dev, more features are gonna be implemented eventually so that legislation has a feedback effect on the electorate, and eventually on the economy and international relations.

Edited by Panopticon ()

#2

Panopticon posted:

the dev's stated goal is for everyone, from the Presidency to his cabinet to lobbyists and CEOs, to be played by human players.



well something went very wrong

#3
Newbie guide:

1. Make your account. You might want to pick a state with few players so you have less competition during races. You can give your character cool extreme views or just be a boring centrist, those do have an effect but it's not insurmountable (I think most of the 4channer Republicans are extreme right)

2. Join either Dems or Repubs. This is because of aforementioned party Institutional Strength being the main source of POWER. You don't need to participate in the party if you don't want to.

3. Use your POWER and a little cash to build up influence, and use that influence to raise cash. If you can't beg your party leader for donations, you will need to use the more POWER intensive action, rallies. Once you get your influence higher and can get loads of cash from fundraisers (or beg some), you can switch to using TV ads for your influence.

4. Run for an office. Attack ads on rivals aren't useful if you're soloing, those are best used to coordinate attacks from people in other states - you are better off raising your own influence with your precious resources.

5. Once you win an office, save up some cash and POWER and make a cool 3rd party with a gimmick, like Ba'athism or Islamic Communism. This is a very vital step.

Edited by Panopticon ()

#4
now this is very important: in this game can you nuclear bomb the entire united states of america
#5
http://oppressive.games/power/party.php?party=14
#6
sorry im still playing forumwarz
#7
game doesnt really have anything going on. thanks for bloc 2 rumsod