kamelred posted:detroit: become human is good. i broke my vow of non-gaming to play it with my SO and I fully accept the consequences of both transgressions, but i must report that, in fact, detroit: become human is good. shaun me if you must. come the fuck down here and ban me. i can take it. detroit: become human is good. im not trolling, btw
i would like to hear how/why it is good
Themselves posted:well good thing im browsing the forum on my ps4 let me just start playing that game
I’m just imagining now someone writing an effort post with thumb sticks on the ps4 keyboard
drwhat posted:i would like to hear how/why it is good
Caesura109 posted:S P O I L E R S FOR DETROIT
i played more of detroit and actually fucking hate it lol. if you take the correct path that leads to a sharpeville massacre of bots (except the main character), each death makes the "public opinion" gameplay stat go up. apparently the good endings are if they have highly positive public opinion of androids, and so far in the game that means literally helping cops and total non-violence at every turn, including after being massacred. this is the whitest gamification of anti-colonial anti-racist struggles yet
okay hear me out. yes, the politics are atrocious as expected. and yes david cage is a lunatic hack who wrote a pandering, endlessly dunkable civil rights allegory full of insipid trash that runs full tilt into all of the worst liberalisms about revolutionary politics (quick spoiler here: the game features an actual, messianic neo-esque MLK figure and he *still* gets upstaged by a hero cop), including taking concern trolling about violence to its most nauseating extreme when the game openly wonders whether liberating a concentration camp by force is really the best path. i was not permitted to go full stalin so i don't really know how bad this actually gets, but i've seen enough to agree that the games general take on these issues as at least as nauseating as the latter deus ex games and the whole canon of liberal dystopia stories that have become the bread and butter of "ambitious" sci fi videogames.
but: its not fucking boring! there are no sidequests, pointless progression mechanics, or gratuitously huge environments. its the first "big" game i've played in years where i did not find myself trudging through a half-mile of vacant terrain to reach an objective marker. we went from one episode to the next and nothing really felt like "filler", although obviously some scenarios are more exciting than others. the story maintains a stable forward momentum, sailing right over the disjointed narrative rhythm of gameplay-cutscene-gameplay-cutscene that all the big critical darlings like TW3, Persona, Nier, MGSV, etc. seem trapped by. a lot of this is down to the QTE gameplay but you know what? i didn't feel any less involved for it than i would have with, say, assassin's creed. you press whatever button is printed on the screen and get on with it.
some of the sequences are genuinely gripping, and this comes down to the game giving the simplest of shits about where the camera is, where it was, what its looking at, and what else is in the frame. its really basic film school stuff but then you look at games like fallout or mass effect where these things are almost entirely automated, shot-reverse-shot affairs and its just shameful to behold. detroit looks like a next-gen game just by virtue of its minimal competence with cinematic technique.
have i just gone insane? i dont know. i know that i absolutely prefer the cloying sentiment of detroit to the gritty nihilism of killzone and the rest of them. i know that FFXV was 40 hours long and this game was 10 hours long and yet seemed to tell a more complete story. i know that david cage is a profoundly stupid man but in no way do i want him to stop making videogames. his weeping and quivering about liberte is almost loveable compared to other francophone devs who have written just as cluelessly about american society. i'm gonna play the game a second time and maybe i'll sour on it but for now my verdict is a solid "good game". if you can get past the aggravating politics, its engrossing and breezily playable, and the choice-and-consequence element feels weighty in a way that typically eludes this style of adventure game. its also a fun conversation piece if you play with someone else, which is easy to do thanks to the vignetted structure that goes back and fourth between different characters.
doubling down: in this sin-cursed world it often the best outcome one can hope for
kamelred posted:drwhat posted:i would like to hear how/why it is good
Caesura109 posted:S P O I L E R S FOR DETROIT
i played more of detroit and actually fucking hate it lol. if you take the correct path that leads to a sharpeville massacre of bots (except the main character), each death makes the "public opinion" gameplay stat go up. apparently the good endings are if they have highly positive public opinion of androids, and so far in the game that means literally helping cops and total non-violence at every turn, including after being massacred. this is the whitest gamification of anti-colonial anti-racist struggles yet
okay hear me out. yes, the politics are atrocious as expected. and yes david cage is a lunatic hack who wrote a pandering, endlessly dunkable civil rights allegory full of insipid trash that runs full tilt into all of the worst liberalisms about revolutionary politics (quick spoiler here: the game features an actual, messianic neo-esque MLK figure and he *still* gets upstaged by a hero cop), including taking concern trolling about violence to its most nauseating extreme when the game openly wonders whether liberating a concentration camp by force is really the best path. i was not permitted to go full stalin so i don't really know how bad this actually gets, but i've seen enough to agree that the games general take on these issues as at least as nauseating as the latter deus ex games and the whole canon of liberal dystopia stories that have become the bread and butter of "ambitious" sci fi videogames.
but: its not fucking boring! there are no sidequests, pointless progression mechanics, or gratuitously huge environments. its the first "big" game i've played in years where i did not find myself trudging through a half-mile of vacant terrain to reach an objective marker. we went from one episode to the next and nothing really felt like "filler", although obviously some scenarios are more exciting than others. the story maintains a stable forward momentum, sailing right over the disjointed narrative rhythm of gameplay-cutscene-gameplay-cutscene that all the big critical darlings like TW3, Persona, Nier, MGSV, etc. seem trapped by. a lot of this is down to the QTE gameplay but you know what? i didn't feel any less involved for it than i would have with, say, assassin's creed. you press whatever button is printed on the screen and get on with it.
some of the sequences are genuinely gripping, and this comes down to the game giving the simplest of shits about where the camera is, where it was, what its looking at, and what else is in the frame. its really basic film school stuff but then you look at games like fallout or mass effect where these things are almost entirely automated, shot-reverse-shot affairs and its just shameful to behold. detroit looks like a next-gen game just by virtue of its minimal competence with cinematic technique.
have i just gone insane? i dont know. i know that i absolutely prefer the cloying sentiment of detroit to the gritty nihilism of killzone and the rest of them. i know that FFXV was 40 hours long and this game was 10 hours long and yet seemed to tell a more complete story. i know that david cage is a profoundly stupid man but in no way do i want him to stop making videogames. his weeping and quivering about liberte is almost loveable compared to other francophone devs who have written just as cluelessly about american society. i'm gonna play the game a second time and maybe i'll sour on it but for now my verdict is a solid "good game". if you can get past the aggravating politics, its engrossing and breezily playable, and the choice-and-consequence element feels weighty in a way that typically eludes this style of adventure game. its also a fun conversation piece if you play with someone else, which is easy to do thanks to the vignetted structure that goes back and fourth between different characters.
yes brad, it is shit... but look how full of it it is! fully! right to the brim! this is really... it's so complete. i think i'm tearing up. is this what fulfillment is? ... ok. ok. ... i'm going to do it. ... i'm going to buy this bathtub.
Themselves posted:well good thing im browsing the forum on my ps4 let me just start playing that game
my last stretch of posting on original LF was with the wii remote & onscreen keyboard and i never made better posts before or since
kamelred posted:but: its not fucking boring! there are no sidequests, pointless progression mechanics, or gratuitously huge environments. its the first "big" game i've played in years where i did not find myself trudging through a half-mile of vacant terrain to reach an objective marker.
just play TellTale game-stories like The Walking Dead or Games Of Thrones, it sounds like that's what you want.
David Cage has never made a good game/story, Beyond Human: Heavy Whitewash is shit
slipdisco posted:that aum shinrikyo guy was hanged a day ago and someone on medium posted a playthrough of a game (probably by the cult members themselves) so if anyone is feeling nostalgic for a bad trip or two...
i like that one wacky theory that claims that they did a nuclear test in the australian outback
If anyone else plays PM me! but be warned I suck
lo posted:slipdisco posted:that aum shinrikyo guy was hanged a day ago and someone on medium posted a playthrough of a game (probably by the cult members themselves) so if anyone is feeling nostalgic for a bad trip or two...
i like that one wacky theory that claims that they did a nuclear test in the australian outback
they did actually briefly own a sheep station in western australia and tested sarin on the sheep. even they werent depraved enough to test nukes here tho *gives britain the stink eye*
sovnarkoman posted:i have switched from getting owned in csgo to getting owned in rocket league
i probably already posted this but lately i get home after work & do like 2-3 rocket league games and it's a great way to chill out
we should group up. rhizzone rocket league team
drwhat posted:sovnarkoman posted:i have switched from getting owned in csgo to getting owned in rocket league
i probably already posted this but lately i get home after work & do like 2-3 rocket league games and it's a great way to chill out
we should group up. rhizzone rocket league team
i dont work so i do 20-30 rocket league games after waking up
tears posted:do not under any circumstances "get good" at video games
sounds like someone is jealous of the giant wizard hat on my rocket soccer car
i have not spent 20 years of my life playing a single video game just to listen to this sort of abuse
...once and for all
the entire development studio is a spook for the idea that international law is a meaningful check on state aggression
i get it's a game and has to be something everyday game-players can deal with but if everything is exactly the same as paradox's concept of european history then who fucking cares. stellaris is empty garbage, take a nap or read a book instead